GI7B Godot projects and prototypes
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gi7b-godot

Evaluator: Kimi Code CLI (kimi-k2.5) Evaluation Date: 2026-07-23 Methodology: Repo scaffold per approved consolidation plan (rev 2)

A soft-sci-fi 3D space simulation in Godot 4.6, set in the Mneme universe (Cepheus Engine). A procedural star system is generated from Mneme-CE-World-Generator JSON; the player travels it in ships that obey real orbital mechanics, with time acceleration, trip planning, docking, spin-gravity stations, and — eventually — procedural ships, habitats, and cities across a frontier sector ~100 parsecs from Sol.

Pillars

  • Soft sci-fi first — physics you can plan around: Kepler orbits, patched conics, Δv budgets, launch windows, spin gravity, destructive collisions.
  • Realistic ships — interplanetary ships cannot land; surface access is via orbiters and infrastructure.
  • One continuous world — time accelerates; trips are scheduled, not teleported.
  • Procedural everything — systems from Mneme JSON, ships/habitats from blender-mcp-ships, cities from the MWG economics/population engines.

Layout

Path Purpose
scenes/, scripts/ The Godot game
data/samples/ Dev fixture: a Mneme system JSON
data/catalog/ HYG real-star catalog (interstellar layer, M8)
addons/godot_mcp_server/ godot-mcp editor plugin (agent toolchain)
tools/blender/ blender-mcp addon + test scripts
editor/ Bundled Godot 4.6.2 Linux binary (gitignored)
docs/ architecture, roadmap, asset-map, setup guides
tests/ Headless smoke tests

Docs

  • docs/architecture.md — engine architecture and scale strategy
  • docs/roadmap.md — milestones M1–M9
  • docs/asset-map.md — where every external asset lives and how it enters this repo
  • docs/setup/ — godot-mcp / blender-mcp setup guides

Status

🟡 M1 skeleton ✅ (2026-07-23); next: M1.5 Pilot — 0g spin-habitat ship hangar (see docs/roadmap.md + docs/consolidation-strategy.md).